![]() traffic density values for both peds and vehicles depending on daytime this way you can give your city it's own pulse, allowing for traffic jams, etc enabling a fourth speed setting for vehicle path nodes in paths.ipl and allowing to set the speed factor for each setting raising the top speed of all vehicles by a global factor ![]() changing spawn/despawn/visibility ranges for peds and vehicles to a many-fold of the original ranges, thereby preventing that you turn around and a ped or car nearby is suddenly gone raising the limits for spawned vehicles and peds to your liking VC:Traffic itself targets customization of traffic and peds behaviour in Vice City.Īt present the list of features of this mod is long: This mod is planned as the second installment in a series of mods to make VC more customizable for modders, called VC.Config. (VC:Traffic is supposed to work for all versions!) ![]() ![]() V0.9.2.1 fixes a glitch that occured during taxi missions due to the increased ped ranges. ![]() Disclaimer: Although we make every effort to ensure the validity of submissions to the GTAGarage database, GTANet cannot accept responsibility for the contents of user submitted files. ![]()
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